StarCraft improved on its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry amongst the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit types accessible to Just about every race 격투기 outline its racial identification. The Protoss can area potent and expensive warriors and equipment, when the Zerg rely on sheer numbers and velocity to overwhelm their opponents.
A dilemma for the duration of development was that at this time in time, game studios have been beginning to use 3D graphics, though Blizzard nevertheless hand-drew their styles.